Slice Battle — Precision Slicing Game
Client: Xovrix (In-House)

4
Game Modes
350+
Objects
Up to 4
Local Players
Client Challenge
The mobile arcade market is flooded with one-tap idle games with no skill depth. The brief was to create something genuinely replayable: a precision-based game that is easy to learn but hard to master, works fully offline for commuters, supports friends playing together on one device, and keeps players coming back through collections and progression — all in a lightweight package that runs on low-end phones.
Engineered Solution
We designed a physics-driven slicing game where every cut is scored against a legendary 50/50 split. Four game modes cover every play style: Solo Mission for practice, VS Computer Bot with three AI difficulty tiers (Trainee, Slasher, Shogun), pass-and-play Local Multiplayer for up to 4 players, and a Streak Challenge that demands sustained 85%+ accuracy. A library of 350+ sliceable objects across 18 categories (fruits, fast food, vehicles, monsters, luxury items) pairs with unlockable blades — from Scalpel to Chainsaw — each with its own visual trail (Sharp, Plasma, Fire). A 7-day daily-reward cycle, XP progression, and medals such as Master of Blades give long-term goals, while a handcrafted "neon-meets-wood" art style — carved honey panels, hanging ropes, neon-lime accents — makes every session feel cozy and arcade-like.
Key Systems & Features Built
Outcome
Released on Google Play and quickly crossed 10,000 installs, with players specifically praising the tight precision gameplay, the wood-and-neon visual identity, and the no-internet, no-signup experience.